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Getting published..

Started by March 20, 2006 06:27 PM
15 comments, last by frob 18 years, 7 months ago
Not yet, but I sure will soon. I'll contact you through your site then. Rock on, man.
-- Succinct(Don't listen to me)
Most publishers only take their chances with big development companies, that they can trust.
Although, they might publish smaller games.
In my opinion, if your game is good enough to be published, you shouldn't have to ask around for a publisher, they will come to you.
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Quote: Original post by Explizit
In my opinion, if your game is good enough to be published, you shouldn't have to ask around for a publisher, they will come to you.


You would think so, but you'd be wrong.

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In my opinion, if your game is good enough to be published, you shouldn't have to ask around for a publisher, they will come to you.

-How would they know about you, sorry you have to go to them. Would be nice if they did chase us, perhaps they do if you get big enough with a string of hits, and then again perhaps they don't even then.

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"Just send it" actually translates into...
1. Contact the company and find out who handles submissions (getting a contact name can be surprisingly difficult)

-That is so true, one wonders sometimes how the hell they find the games to publish at all, some are hell to track down, I think they do this on purpose to put off any time wasters, you have to be pretty persistent to get a hold of them. Once you have a contact then your in, but building these contacts can be hard work.
Quote: Original post by Abbadon
.....I think they do this on purpose to put off any time wasters,
That is exactly the reason. They also delay the acquisitions process in order to see how much progress your project makes. If the game doesn't progress significantly during the 1-4 month submission process you're a time waster and they drop you.
Dan Marchant - Business Development Consultant
www.obscure.co.uk
4 weeks for an answer. If I didn't hear in 1-4 months id say I had not got the contact.
I do know that one of the large publishers take several weeks if they are interested, so I guess you are on the money with that time schedule for some publishers.

The better publisher, as in better in how they talk to devs are pretty quick, like within 2 weeks to say yay or nay, a lot just go silent, id prefer a not at this stage myself, least you know what you need to do in that case.

On the tracking of development, you may be working on 2 games at once, its not compulsory to work on one game, you could get one game at a stage you feel ready to pitch on, say that game is 3/4 done, then while you wait for a green light on that game start a new game, get that to a demo stage and start to pitch that project next, or even you may be contacted by a publisher as they have you in mind on a project, you may of stopped work on the first game and be working on the new game that you actually have a commission for, so in that case they would not get an idea on tracking your progression, its running a gauntlet as well as if the first game is hot and they sit on their thumbs they could miss a great title if they don't sign it, but then again they could always just keep signing constant movie, TV, and comic book tie ins or constant sequels to games until the public get completely sick to death of that IP and start baying for blood.
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Quote: Original post by Abbadon
4 weeks for an answer. If I didn't hear in 1-4 months id say I had not got the contact.

If you haven't heard anything from your contact for a whole month, there is something terribly wrong with your communications process.

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