3DFX OpenGL Driver
I''m using Visual C++ to develop an OGL application, and my machine has a Voodoo 3 video card, and is running Win2000.
(I''ve installed the latest drivers from 3DFX for my card.)
When running in debug mode, I get user breakpoints called from the OGL driver, and when the program ends.
In the debug output, I get a load of messages from DirectX8''s debug drivers saying that memory has not been freed up. This leads me to belive that a) 3DFX''s OGL driver is a DirectX wrapper, and b) it''s not very well written.
Has anyone else encountered this?
Thanks,
Al.
January 24, 2001 05:40 PM
I know that some drivers uses DirectX but I think Matrox is the only one that has a true wrapper.
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