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Blocking character movements

Started by July 28, 1999 07:39 PM
0 comments, last by GameDev.net 25 years, 4 months ago
I',m creating a 2D game sort of like Lode Runner. I have all the character animation and movement done, but I don't really know how to block the character from moving past certain tiles. My Tile struct

typedef struct {
int posx;
int posy;
int obstacle;
}CELL;

Any help or direction would be appreciated

ok in the move func just place some code kinda like this just before the actual movement is done.

calc new position
if tile[at ne pos] not equ. to obstical
move

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