Level Format
Hi,
I''m TRYING to make a 3D shoot ''em up as a learning project. I know I''m gonna use BSP trees and I want to have entities and models. Has anybody got any ideas on how to stucture the Level Format?
I will also need to write a map editor, so any ideas on the easiest way to do this?
thx
"To err is human, to really mess up requires a computer"
Hi Lukerd,
have you ever written a game before?
if not, try something easier for your first project.
I suggest to use one of the quake leveleditors, so you don't have to write one for yourself.
And so you have to use their lev-format...
good luck
SnAkE's Programming Resources
Edited by - SnAkE on January 22, 2001 8:03:28 AM
have you ever written a game before?
if not, try something easier for your first project.
I suggest to use one of the quake leveleditors, so you don't have to write one for yourself.
And so you have to use their lev-format...
good luck
SnAkE's Programming Resources
Edited by - SnAkE on January 22, 2001 8:03:28 AM
Urrgh, but then you may as well make just the levels and run them in quake...
I sugest reading up on some file formats (everything from WAD to TGA) as examples, and then design your own, it is trickey, but seeing that you are learning, it may give you some start before going on to some more complex file formats.
ANDREW RUSSELL STUDIOS
I sugest reading up on some file formats (everything from WAD to TGA) as examples, and then design your own, it is trickey, but seeing that you are learning, it may give you some start before going on to some more complex file formats.
ANDREW RUSSELL STUDIOS
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