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standard template library (newbie)

Started by January 22, 2001 01:09 AM
1 comment, last by radjan_spirit 23 years, 10 months ago
alright. so i''m a fairly new c++ programmer, brand spanky new at openGL, and working on my first game. I''m using NeHe''s template from the tutorials but whenever I #include or any other part of the standard template library I get a long string of syntax errors pertaining to my compiler''s standard library files (algobase.h and limits.h) I''m using Metrowerk''s Codewarrior5. anyone out there experiencing similar problems; if not what compiler are you using? does the standard template library interfere with openGL in some way, are datastructures provided in openGL (map, vector, etc) that i''m not aware of? Is there a simple fix to NeHe''s code that can change fix these bugs? blah? blahblah? any help is much appreciated /*---and how!---*/
I''d love to help but I know zip about Coderwarrior.
Have you tried emailing the person that converted NeHe''s tutorials to Codewarrior?
Dirk =[Scarab]= Gerrits
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are u doing...
#include
using namespace std;
dunno if its relevant

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