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Blender help/tutorials.

Started by February 22, 2006 08:19 PM
7 comments, last by Razorguts 18 years, 11 months ago
I've recently started using blender as a 3D art program, it is my first time creating 3D art and I need some help. I've figured out how to make figures pretty well with blender but sadly I cannot make them come to life. If anyone could give me some pointers on animation in blender or point me in the direction of a good tutorial it would be much appreciated.
True God of the TribunalKelchargeMy SiteMy Ugly Forums
Well, we haven't done any animation tuts yet, but our team has done a bunch of tutorials for modelling, uvmapping and exporting to the Torque engine.

Low Poly Coop Help Centre

Let me know if you find any of it useful.

Have you tried the Blender wiki?

Thanks
Scott
Newfound Room -- Open your mind to open content.
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Thanks for the tips, I'll be sure to check them out ASAP. I was also wondering how I could use Blender Model's in my OpenGL apps. I haven't really looked into it yet but I will get on it and then check back here. Thanks for everyones help in advance.
True God of the TribunalKelchargeMy SiteMy Ugly Forums
Yeah, you can use the stuff you created in blender
in opengl.

It dosent really mather what rendering API you are using.
Just load the model, and display it.
You will have to write your own code for loading the files
but apart from that you should be fine.

Blender suports many file formats, and if you like you can
write you own export plugin in python and export to your own
format :D
- Me
You can search for the blender 2.3 guide online (I actually bought the book first and found this online). I would have bought the book anyway since blender is awesome and all my games made at school WILL use blender. For sure find a copy of the book to support blender. F maya and max they are too expensive. If you learn blender well you can rock out some awesome stuff. After you read through that, check out the release notes for each version cuz they have tutorials for newer stuff and theres all kinds of soft body/physics stuff that I dont know much about.

NBA2K, Madden, Maneater, Killing Floor, Sims

Quote:
Original post by dpadam450
...For sure find a copy of the book to support blender.

You mean buy a copy of the book to support the Blender Foundation.

Actually, there's some speculation that a newer book is due out that covers the many changes between v2.3 and v2.4. Might want to wait for this one...
AB HarrisEngineer, RG Studios
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I know from 2.3 to 2.9 (current) they did some sweet physics and other shit so hopefully it will cover the newer stuff cuz im lazy and a programmer. and yes i meant buy if your not a cock :)

NBA2K, Madden, Maneater, Killing Floor, Sims

Wow, do you have a future version one of us have ever seen, including the Project Orange developers? The reason I ask is because we've all only seen up to v2.41! [wink]

I'd imagine that after the release of Project Orange a new book would be released with the radical amounts of additions being made to the animation and rendering systems in Blender. Speaking of which, I still need to pre-order that disc set.
laziness is the foundation of efficiency | www.AdrianWalker.info | Adventures in Game Production | @zer0wolf - Twitter
Quote:
Original post by dpadam450
I know from 2.3 to 2.9 (current)...

/waits for you to put foot in mouth.


Quote:
and yes i meant buy if your not a cock :)

At least you don't condone piracy. :)
AB HarrisEngineer, RG Studios

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