Quote:
Original post by swiftcoder Quote:
Original post by Multiverse
One last thing, if you manage to create a world where hero's truly are special, and non-heros can still have a fun, involving experience, what happens if a player is 'chosen' to be a hero when he want's to carry on being an average joe?
Isn't that how it usually happens in real life? At least in the game he has a choice, just let the character molder and create a new one.
I don't consider 'scrapping your hard earned character and restarting from scratch' a very good design element. It would be easier to just give the character the choice. "do you wawnt to ascend into heroism, where you would forfeit all your current belongings, power and (etc) in return for becoming a hero? Or do you want to stay as you are?"
perhaps every character would randomly (throughout their time in the game) be given the choice to become a hero, and can either accept or reject. The hero could then at some point give up their hero status (at a suitably opulent castle/temple/dimension) to become average joe again, and carry over their exp etc. This would actually allow people to experiance all of the game content, and, would allow the game to restrict how many heros were in the game as well, which might be useful for auto-balancing or something.