The front view I'd assume is orthographic. Judging by the angle of the nose tip it looks that way. Also, the proportions of the face are constant between male and female. The idea was to get those right. Not build a replica of the loomis head, but use it as a reference for proportion (which, as mentioned, remain constant). Combine the reference with the identified features from female faces, and you'll have a good made-up face. Or go ahead and model a rough loomis head, but use soft-select tools to reshape it properly.
Anyway, I suggest you read this:
http://transwoman.tripod.com/skeleton.htm
I think i'm finished with this one
The proportions of the face are not consistent between males and females. While they have the same skull, males have a wider, more angular jawbone, broader chin, and sometimes a larger nose and ears, and/or more pronounced brow ridge. And even if two models were both sown in orthographic view, one's head could be tipped more forward or back than the other depending on the way they were modeled. I recently encountered this with Xenallure's first character model, the model was created with the head tipped slightly forward so the modeler had to tip it back before the standing pose or any animations looked correct. So I have orthographic views of the model before and after the head angle was changed, and they look quite different from a front view.
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
Its not orthographic, first of all. Secondly, it is tipped. And about face proportions and such, im as confused as anyone else. According to most sources, the only difference between an male and female face is the amount of muscle, thats really all I can find for sure.
according to loomis, typically the more masculine a face is (i.e. size of jaw and other such) the more attractive it is, even in the case of women.
Here is a good reference, mans face next to a womans face.
according to loomis, typically the more masculine a face is (i.e. size of jaw and other such) the more attractive it is, even in the case of women.
Here is a good reference, mans face next to a womans face.
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Quote:
Original post by slowpid
according to loomis, typically the more masculine a face is (i.e. size of jaw and other such) the more attractive it is, even in the case of women.
I believe this is a matter of taste. I could say the opposite myself, that I consider more feminine faces to be more attractive on both men and women. I have references here about faces but they're all anime-style, so I doubt that would be helpful when you're trying to do realism...
Ah, I do have one realism reference. This is a computer composite image of the ideally beautiful female face created from an online survey asking lots of people which example faces were more attractive than others.
And here's a website which talks more about analyzing facial beauty, and what is universal versus what is individual taste.
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
hey thanks, good reference there. I too think your right, I like more 'feminine' female faces over the masculine ones. I think alot of people are like this, but still, there are some faces that are considered beautiful, and still pretty damn masculine, like angelina jolie.
anyways, someone should make a thread about this.
anyways, someone should make a thread about this.
The proportions of the face (head is 5 eyes wide, landmarks divided into quaters vertically, eyes are halfway up, hairline 3/4, etc) are generally the same between males and females, and between the masculine and feminine faces. Those are the 'proportions' that do not change. One important thing that does (or seems to) change is the height of the jaw angle, and its prominance. This I've found has been the defining feature of a masculine/feminine silhouette.
-------------www.robg3d.com
The torso seems VERY long. This could mean that either A) the torso is long, B) the hips are too low, or C) I have to start dating a skinny woman again
------------------------Corry FrydlewiczStudent Game Artistwww.CorryArt.com
EDIT: removed picture
Redid the head, pain in the ass but im pretty happy with how it turned out. Waddaya think?
[Edited by - slowpid on April 5, 2006 6:48:48 PM]
Redid the head, pain in the ass but im pretty happy with how it turned out. Waddaya think?
[Edited by - slowpid on April 5, 2006 6:48:48 PM]
I'll need to see it with the rest of the body to judge, but it looks alot skinnier and gaunt.
-------------www.robg3d.com
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