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I think i'm finished with this one

Started by February 10, 2006 02:39 PM
41 comments, last by Avatar God 18 years, 10 months ago
Very good work, I must say!

As you seem to have already gotten feedback on, it's the head. In my opinion, the other things people have brought up are things which could very well be found on a normal average human body.

Now, the head in it SELF is no problem. In the closeups it looks just great. But the combo head+body, that's where the problem is. That head does not suit with the overall body shape.

This must have been done straight from a ref photo, right? (your girlfriend perhaps?) So I'm at a loss why you seem to have used two models. That's probably your main error right there. Sortof like she said "yea, you can use my body but don't put my head on it, so nobody will recognice me!" hahaha
That error made your job 10 times harder, you know...

But if you can't use the head which really belongs to the body (for whatever reason) then try to alter it as the following:
1. First thing that strikes out is that the head seems to be too big generally. There are many measurement standards to check this, one is like this.
2. Second thing is that is seems to belong to somebody that has a shorter and broader face/head. Try making it less broad, and perhaps elongate it abit.
3. Third thing is that is seems to belong to somebody with a few percent more bodyfat. The level of bodyfat also reflects in the face. Thus there should be less fat covering her cheekbones. Also the soft curves of the rest of the face should be drained of fat, to match the skinny body.

Good luck with it! Again, very well done! (the body is excellent)
~NQ
----------------------~NQ - semi-pro graphical artist and hobbyist programmer
http://img.villagephotos.com/p/2005-1/943055/proportions.JPG
thats a proportional picture of the model.

Well, no, I didn't use any reference photos per-se. I did research on body proportions and worked off my notes. I did use a victoria secret photo to better place the ribs the second time around because they looked out of place after my first attempt.

That said, I looked over that site you put up (thanks) and I must say that they are 'generally' correct (not my opinion, im just stating what I have learned from anatomy books and such.) For example, they state that the human body is 7 heads tall; however studies reveal that the 'ideal' (ie. models) body type is 7.5 heads tall and the average person fluctates between 6.75 and 7.25 head talls, 7 is simply the average which is where that number 7 comes from. I chose to make my model 7.25 heads high with a 52% high delta to low delta ratio (this is the brown line on the model), which is again a comprimise between normal and 'ideal'.

As for the head, iv'e agreed with others about the fatty tissue of the face, however proportionally the head is the correct size in both width and height, so that I cannot be changing. If you look at the picture you will see a blue (I beleive) line marking the sides of the head and the shoulders. First, you will have to recognize that the frame was taken in orthographic mode, so the head is much wider than normal (because of the perpective of orthographic), the head lines up with the shoulder muscle, 3 wide. I couldn't find much supporting evidence for the '3 heads wide' theory, and of those people I measured (celebrity pictures), their heads are generally bigger than this (but celebrities tend to have larger heads...something about it looking better for the screen of something, whatever).

So thanks, im currently working on the new head, its completely built from the ground up so its very new.

Thanks again for the advice,

slowpid
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Quote:
Original post by slowpid
So thanks, im currently working on the new head, its completely built from the ground up so its very new.


Whew. Glad to hear that. No one really wanted to tell you 'Just start the head over' but I think it'll definately be worth the work. You should save that head for another project though.
-------------www.robg3d.com
thanks. I appreciate it.
This is just a bump so that everyone can see the update. sorry.
Finally I found some time today to work on the head. Its a pain in the ass, im not especially great at faces, but then again im still in that prelim learning stage so...hopefully I learn.

The new face: http://img.villagephotos.com/p/2005-1/943055/WOMAN22222.JPG

also, if you see the updated origional post I have added clothes to the body. Im really wondering what people think about them.

Anyways, thanks for the help guys.

Slowpid
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also, forgot to note.

SunandShadow;

I cant figure out whats wrong with the arms. I've been playing with them but I cannot figure it out, I see what you are talking about, I just dont know how to fix it. Anyways, anyone who has any insight on this problem...feel free.
The head still has the same problem. Perhaps a peek of the reference images you are working from?
-------------www.robg3d.com
no reference images, like I said before.

Also, take a look at jessica alba, younger women tend to have bigger cheeks and skinny bodies.

can you state the problem?
Jessica Alba is not what I'd call a skinny girl, like your model. She has alot of curves on her, and her almost child-like appearance is because she has so much what looks like baby fat, especially in her face. You need to base your model off a steady reference... using Jessica Alba's face but Karen Carpenter's body isn't going to look good.

Using a photo from 3D.sk of the skinniest woman I had on my HDD, I lined these up for you.

Not that you should follow the model, but just so you can see why someone looks skinny and plump.
-Straighten out the jaw line, get rid of the seperate round cheeks and chin.
-The angle of the jaw should be moved in on both sides so it rests just past under the outside of the eye.
-The radial coming out of the corner of the mouth can better be used to define the cheekbone
-The vertices along the cheekbone can be brought forward and in to help define it.

Personally, I think it's unwise not to use reference. Until you have an innate understanding of the human body and its many variations, you're going to pass over things like this thread shows. Even very rough drawings can help immensely by making sure you keep into your pre-established proportions and overall look.
-------------www.robg3d.com

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