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I think i'm finished with this one

Started by February 10, 2006 02:39 PM
41 comments, last by Avatar God 18 years, 10 months ago
I think im finished with this one, thanks to those who helped out. I wanted to ask, on this first page, if people would like to see the notes that I made along the way in the form of hand drawn pictures and stuff. I think I got at least the topology down and my hand drawing is way better than my modeling. Anyways, thanks again to all those who helped out, I learned alot. [Edited by - slowpid on April 5, 2006 6:13:02 PM]
Looks excellent, the only suggestion I have is the breasts look like they flow into the shoulders more than sitting on top of the pecs, like they should. Just a matter of adjusting a handful of vertices, or perhaps splitting in another loop.

Also, the head looks too round for the ultra-skinny body. It looks rounded and soft, like a baby's face, while the rest of her skin is stretched over her bones (done excellently BTW). It definately looks out of place, and is really the only sore point I can see.
-------------www.robg3d.com
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perfect, thank you a bunch. I'll work on those two things right now. I've been having a hard time with the face, as people can probably see. Im just not sure how to work work on it. O' well, thanks again, rating +
Compare the face of someone (or something) skinny, like Cher, with your head.
http://www.imdb.com/gallery/ss/0120857/Ss/0120857/fcstil_1167.jpg?path=pgallery&path_key=Cher%20(I)
-Your jaw is too angled, and the angle is too low
-Bridge of your nose is too steady/straight all the way up
-Bottom lip is too fat, it should be more like Cher's IMO, right now they are fat, Angelina-Jolie like lips on the bottom
-The head itself may be too wide.
-Larger eyes MAY work, but it also may make her look even younger.
-The cheeckbones are still the part that need the most work in the comparison. There is a clear bone ridge defined, with the skin hanging and stretched underneath it. This will make her look much skinnier.
-A slightly more pronounced nasiabilial furrow may make her look a bit skinnier.
-------------www.robg3d.com
Eek, I wouldn't make the eyes any larger. I do agree that the cheekbones could use some extra definition, and the skin texture is a little odd, but the model looks amazing! Give Professor's advice a shot, but you're very, very close.
gsgraham.comSo, no, zebras are not causing hurricanes.
I like your points, but its odd you brought up cher; nothing natural about her face.
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The upper arms are currently skinnier than the forearms, which looks odd. I suspect there is something strange about the ankles but you can't really see it in the front or back view, need a side view.

With the face... well, faces are all a matter of taste. Personally I would raise the brow ridge and narrow the jaw for a less babyish, more adult woman look.

I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.

*Woot chek the polygons on his girlFriend!

Sorry had to say that.

IMO The model looks nice although i agree with some of the points given.
Generally, when people are in shape their forearms are larger than their arms, at least the measurement just below the elbow where the muscle is. This is especially true for the crowds I run with because they are all rock-climbers. Women tend to gain lean muscle over bulk muscle, which thins their upper arms down a bit; they also tend to overdevelop tendons and ligaments, of which the forearm is formed.

I agree with everyone on the face, i'll see what I can do. Some people do have naturally larger cheeks, which represents itself as baby fat but is in reality the jaw bone sitting a little farther backward than usual. I agree though that it needs to be changed, ill be working on it when I get a chance.

Thanks for all the help; although, more comments are still appreciated.
Quote:
Original post by slowpid
Generally, when people are in shape their forearms are larger than their arms, at least the measurement just below the elbow where the muscle is. This is especially true for the crowds I run with because they are all rock-climbers. Women tend to gain lean muscle over bulk muscle, which thins their upper arms down a bit; they also tend to overdevelop tendons and ligaments, of which the forearm is formed.


Okay, that makes sense and everything, but it doesn't change the fact that something about the upper arm and elbow looks wrong. But, maybe it will be easier to figure out exactly what should be changed there after the hands are on.

I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.

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