Need Ideas [for space ship game]
Why not have the cockpit view as standard, building in different 'Fly by wire' camera views as purchasable items.
Have an optional extra to buy that "simulates" the "sound" of other spacecraft around you.
Space combat should be more like submarine-combat than air-combat i.e. stealth.
Space combat should be more like submarine-combat than air-combat i.e. stealth.
Quote:
Original post by ROBERTREAD1
Have an optional extra to buy that "simulates" the "sound" of other spacecraft around you.
Or I could go with some electromagnetic waves listener, analogues to the one in the submarines. It makes more sense too. Or even a GeigerCounter since most of the space ships would be nuclear powered [wink].
Although I agree that space warefare is more related to submarine warefare than air warefare, I fail to see but that it would reck the game experience.
If you really think you have an interesting idea, then please elaborate.
@doorstep
Well I would do that (concerning the camera's, and making them purchasable). However is the idea of making other view acceptable or should I stick to some kind of map....
Oooh, maps in 3D...
Well there's another issue
[ my blog ]
An unmentioned element of space combat - Energy control. Your ship's energy is use by three main systems: navigation, shields, and weapons.
*Navigation determines your speed and maneuverabilitiy.
*Shields lessen or prevent damage to your ship
*Weapons increases the damage output and/or rate of fire of your attacks
By default your ship's energy is divided equally between the three systems, putting their effectiveness at about 33% each. You have control however, and are able to redirect more energy to any system. If you're on the defense, boost energy to navigation or shields, and sacrifice your weapons. Or if you need to land a critical shot, jack up weapons to 100% do the most damage, but keep in mind that you're motionless and unprotected.
To keep things a bit strategic, I'd recommend that any energy distribution you set has to be kept that way for at least 10 to 30 seconds before you can redistribute it again. This way it's not a constant shuffling, and you'd save your redistributions for when you actually need it.
*Navigation determines your speed and maneuverabilitiy.
*Shields lessen or prevent damage to your ship
*Weapons increases the damage output and/or rate of fire of your attacks
By default your ship's energy is divided equally between the three systems, putting their effectiveness at about 33% each. You have control however, and are able to redirect more energy to any system. If you're on the defense, boost energy to navigation or shields, and sacrifice your weapons. Or if you need to land a critical shot, jack up weapons to 100% do the most damage, but keep in mind that you're motionless and unprotected.
To keep things a bit strategic, I'd recommend that any energy distribution you set has to be kept that way for at least 10 to 30 seconds before you can redistribute it again. This way it's not a constant shuffling, and you'd save your redistributions for when you actually need it.
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