jolyqr, are you talking about AI engines, or just techniques used in AI?
For example, ANN and GA are just minimization schemes for abitrary non-linear functions. They are not a type of program that can take a decision. But they are techniques that can be used inside an AI engine...
Ruled based AI is not an engine either, it is knowledge representation scheme.
Pathfinding is a goal, not a mean...
Gah, what AI really need is better definitions.
Here is what I would consider as types of AI engines:
a-States Machines
b-Graph explorators
c-Planners
d-Expert systems
If all you want is a list of *anything* related to AI in games, forget my whole post ,go nuts, and add Expert Systems to the list :P
edit: Oh, and my favorite, Kernel Machines (Support Vector Machines and the likes).
How many types of AI in Games ?
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