Pathfinding on triangulated mesh optimization on apex and tunnel method information
I need to implement pathfinding on triangulated mesh. Currently, I am using A* as the base. After the path is found, I need to straighten it. I searched the web for information and found, smoe information on apex and tunnel method. It looks promising. Though, I cannot find out details on the method. Would anyone knows about that can give me some explanation or point me to the right web pages?
Thanks.
The poorest programmer in the game industry!!
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