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Please Help!!!!!

Started by January 14, 2001 01:25 PM
4 comments, last by Dark Shadow 23 years, 10 months ago
I programmed DX8 for a couple of weeks, but after 4 weeks I heard that OpenGL is easier to program. Is OpenGL easier to program and understand than DirectX 8? Do you know some good books for openGL for newbies with C++? tnx!
I would say knowing a least the basic of C++ first then I reccomend The Red Book (OpenGL Programming Guide) and The OpenGL Super Bible. Also The Blue Book (OpenGL Reference) is also handy. All these 3 books have online version, there are links on NeHe''s site. About whether or not its easier I can''t comment, I have never tried using DX but OpenGL is great and does the job just fine.

Alan

IF YA SMELL... WHAT THE BEZZ IS COOKIN''''

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Why not try OpenGL for yourself? I remember trying DX a few months back, & didnt really understand anything that was going on in the demos. Tutorials, for me, were a pain in the butt to find, as i dont program in c++. Thought my dream of making 3d games was over..

But this site caught my eye, & now im into everything OpenGL. If you would like to know if the ogl api would be easier for you to learn, just browse through the first few tutorials on this site & see if you can understand what''s going on.

--Wav
i went through pretty much the same thing too
btw good thing you dint put dx in the post title or this would have started yet another flame war.
tnx

I''m going to program OpenGL.
Everywere where I come on the internet they tell me to learn OpenGL.
I''ve got already 1 book (OpenGL Reference Manual The Official Reference Document for OpenGL, Release 1), but I don''t understand.
quote: Original post by Dark Shadow
I''m going to program OpenGL.
Everywere where I come on the internet they tell me to learn OpenGL.
I''ve got already 1 book (OpenGL Reference Manual The Official Reference Document for OpenGL, Release 1), but I don''t understand.


G''day!

Have you looked at the tutorials on NeHe''s site? You''d be hard pressed to find a better introduction to OpenGL than those tutorials. They take you from opening your first window, through texturing and blending, all the way up to some pretty advanced topics.

I''d go through his first tutorial (Opening a window) and if there''s anything in particular that confuses you, ask on the forum.

Stay Casual,

Ken
Stay Casual,KenDrunken Hyena

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