MUD where to start?
hey! i'm just starting a MUD and i want to know where i should start. also can you tell me some good MUDs and maybe post links for the games and maybe some tutorials. thx!
[insert witty comment here]
I'm pretty sure there wouldn't be a tutorial for a real, meaningful, project. There would probably be a few references out there though, unfortunately i don't know where any are. If you are consistent when working with your projects and write in C++ then get in contact with me(pm), If you want some help with this I wanted to get into a MUD game a little bit ago but i stopped. I had the character creation done and was working on finishing up the fight system when i stopped.
Hello?
Quote:
Original post by IN1L8
hey! i'm just starting a MUD and i want to know where i should start. also can you tell me some good MUDs and maybe post links for the games and maybe some tutorials.
thx!
Have you tried a site called GameDev.net? There is an article called Mud Pies there I believe. Also, you can download the source to an existing mud to look through the source code, and either change it it as is, or build something else over it as a base.
Quote:
Original post by IN1L8
hey! i'm just starting a MUD and i want to know where i should start.
MUD Game Programming would be the best resource you could get! It's an amazing book IMO worth every penny.
i understand pretty much how to make the text and the inputs and things but i dont get the multiplayer aspects of a MUD. I played one and i was just by myself in the game it didn't describe other ppl. plz help! what makes a MUD (text based) multiplayer?
[insert witty comment here]
Quote:
Original post by IN1L8
i understand pretty much how to make the text and the inputs and things but i dont get the multiplayer aspects of a MUD. I played one and i was just by myself in the game it didn't describe other ppl. plz help! what makes a MUD (text based) multiplayer?
Well looking at your post history, you don't even know how to program. There is a lot more to a mud then showing text and taking a little input. This is just a simple interaction layer over a much more complicated thing.
We have given you the links you need to research it yourself. You will have to learn to program, and then follow up on any MUD programming articles. There is nothing anyone can post here that will make you suddenly be able to create a mud from scratch.
It doesn't matter what language you pick. Just pick one and learn it all. Then learn to program sockets.
nevermind i figured it out. turns out nobody was really on that MUD so i tried a diff. one and ppl were on.
btw i can program
btw i can program
[insert witty comment here]
what i'm going to do is make a normal text-based adventure first and the n i may move on to a MUD. this way i can gain more experience. Also i'm probably going to order that book that was reccomended i've seen it a lot on amazon i just nvr stopped to look at it in depth.
[insert witty comment here]
My offer still stands. I know socket programming so i could give you a few lessons to give you a head start, i won't teach you everything because that would just ruin the fun. At least acknowledge you read my post.
PS: Seems like a ton of people from ottawa are here. Why don't we have our own group?
PS: Seems like a ton of people from ottawa are here. Why don't we have our own group?
Hello?
Quote:
Original post by IN1L8
btw i can program
You learned in 6 days? You posted on the 19th about learning to use C++ for the first time. How far have you gotten?
I wasn't trying to be mean to you in the above post. I provided you with a few places to look. I believe the dikumud is opened source (maybe not diku, another one) look on sourceforge and you can see how the code works yourself. I also provided a reference to an artcle called 'Mud Pies' hosted on this site. That was before I looked at your history and say that you asked about learning to program on the 19th.
You may even be able to modify an open source mud into your own, just by replacing the data. Kill off all the data for the items, monsters, and rooms, and fill them in yourself.
http://www.dikumud.com/ This page has links to the source code.
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