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A.I. Flocking

Started by January 12, 2006 09:00 AM
6 comments, last by Daft 18 years, 10 months ago
Hi, ive been assigned to pick a topic for my ai class and flocking grabbed my attention. Now the only stuff i really know about flocking is what i have read about on the random posts on these boards. Does anyone have good refrencing materials or information that i could get started off with? Thx So much, Danny
I find this website very informative:
http://www.red3d.com/cwr/boids/

It contains many other forms of AI as well.
http://www.red3d.com/cwr/

It's by Craig W. Reynolds.
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Awesome thanks ill check into those. Anyone else feel free to post some more.
Both game programming gems 1 and 2 have chapters and source on flocking. If you feel like splashing out on some books, then I personally think these books are worth the investment.

You could also just check your library and see if they have them [smile]

All the best,
ViLiO
Richard 'ViLiO' Thomasv.net | Twitter | YouTube
Quote: Original post by ViLiO
Both game programming gems 1 and 2 have chapters and source on flocking. If you feel like splashing out on some books, then I personally think these books are worth the investment.

You could also just check your library and see if they have them [smile]

All the best,
ViLiO



Ill go and check my schools today =). thx!
There is an open source c++ library that Craig W Reynolds has written for steering behavour it may be worth checking out. It contains function that will be useful for a flocking demo if you need to make one.

http://opensteer.sourceforge.net/

Greig
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That's really a really cool link Greig. Thanks.
Ok, so I have a program that i worked on that simulates the three different properties of flocking. The one thing that it doesnt have is avoidance of objects. I have been looking around and cant find any really well documented stuff on this. And to add on to that, im not really sure how to approach it.

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