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Radiant AI - The way it's ment to be

Started by January 08, 2006 07:08 AM
49 comments, last by lucky_monkey 18 years, 10 months ago
Don't mean to advertise, if thats a no no or not.. But The Elder Scrolls 4: Oblivion = Ultimate AI. Linkage coming up http://xboxmovies.teamxbox.com/xbox-360/2640/The-Elder-Scrolls-IV-Oblivion-Demo-Part-5/ I don't know about you all, but I find this as absolutely amazing. How many games have AI this good? None. This demo makes me truly believes that the next generation of RPG's will be in the AI that drives the NPC's, not graphics or scale, but AI.
----------------------------------------------------------Rating me down will only make me stronger.----------------------------------------------------------
In my eyes, the value of a rpg has always been (and always wil be) measured in the power of the AI governing the NPC's. Other than that, it can be one class with one town, two monsters and five NPC's, I would still play it for years to come. :P
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Umm, I don't know what's so amazing in that demo. The events were obviously heavily if not completely scripted to fit what the narrator is speaking about. Maybe the AI is good, maybe not, but that promo video isn't telling us anything about its real capabilities. And about the NPCs' dynamic attitude towards the player character, we had that in Fallout 8 years ago.
I wouldn't expect from Bethesda too much, they have history of failed implementations, and unfinished work.
Quote: Original post by Raghar
I wouldn't expect from Bethesda too much, they have history of failed implementations, and unfinished work.


a completely unsupported statement

Morrowind was one of the best acclaimed games in the last 3 years
he already stated in the video that no NPC AI was scripted.
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I can't see what is so special about the AI, what do you find impressive? They say all NPCs have conversations, if they mean also when the player is not there that is just a waste of resources, a rough estimate of what will happen in towns the player is not in is enough and will save many resources (there is an article in some GPG book about LOD AI which present this idea).
The point of Radiant AI is to make it seem like all of the 1000+ NPCs unique characteristics, with interests and needs and actual personalities. The fact that someone would think that the demo was heavily or completely scripted would lead me to believe they have accomplished their goal.

And as for being a waste of resources, I'm sure the programmers and designers are better suited to determine if resources are being wasted on Radiant AI at any time.

Radiant AI is a step in the right direction, making the NPCs seem more lifelike and less static.
Quote: Original post by digitec devil
The fact that someone would think that the demo was heavily or completely scripted would lead me to believe they have accomplished their goal.


I think the main reason people thought it was scripted was the conversation between the two people which gave you a quest. The people starting speaking as soon as the player approached them, which seemed scripted, I think they just started speaking because the player was close to them.

Also I agree, a step in the right direction, but not "ultimate AI" at all.
I really hate WMA (buffering...)

So anyway. While the video loads, I assume it's the one where the player walks up to some people and they give him a quest?

If you believe the AI is mostly scripted and is nothing out of the ordinary, you should look at another video, when a maid lights her dog in fire. Besides being totally hilarious, it shows intelligent behavior (the damn dog wouldn't shut up and she was trying to sleep), at least over the usual level.
It's one of the 5-demo series presented a while ago.

PS: the video never loaded :-/
Working on a fully self-funded project

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