Quote:Original post by nilkn No they don't. |
It's interesting point would you care to extend it? Actually it's hard to get discusion about no they don't.
Are you talking about possibility to finish unpatched Daggerfall? Or not neccessity to save game, look into folder and run a batch file to activate one of rather ... quests?
Or are you talking about Morrowind? It was slow, not because of geometry, but because of badly writen AI/game engine. It looked like they implemented an O(n^2) algorithm at aproximately 1/3 of speed it could be implemented. Also that city somehow lacked depth, too few buildings, too few people nobody important, everything looked prescripted. If they wouldn't be able to look at the ultima 7, and get some ideas, if they would combine it with some autonomous AIs, and something like was in Black and White 2, it could be interesting. Sadly it looked like they were unable to grasp asymetric multithreaded processing and out of frame slice computation, and it mainly looked like movement through flashy props.
If they would be better in current attempt we will known after a few weeks of play. I expect bugfest.
I didn't mentioned the shop system.
I didn't mentioned lack of archetipes.
I didn't mentioned lack of interactions with environment.
I didn't mentioned that battles and your opponents were worse than battles in dungeon crawl.
And I don't remmember contents of data files enough to back up claim about unfinished work by juicy examples.
BTW you could fall through the geometry in Morrowind as well. (It was nice to see the sky after vertex normal failed the test, so sky was visible. Not so nice after 2.5 hours of playing without save.)