I replied in EGG before realizing it was closed. AP made a comment I thought was interesting. Would anyone like to take this up?
Here''s the text from EGG:
quote:
Original post by Anonymous Poster
That''s true games serve more function than just as an outlet for our violent tendency. They also serve as an outlet for human creativity, problem solving, social interaction, teaching, etc.. basicly a much widder range than just violence.
I agree. I think the most significant one as far as computer games go is problem solving.
quote:
the violence out of RPGs and you still could create a fun RPG, however it will have to replace the predominate form of conflict with something just as engaging, and truthfully i dont know what that would be.
Conflict doesnt come from netural npc interactions. Giving the player a million ways to trade things or 1000s of dialogue options but not one way to kill a pesky goblin doesnt make the game more fun. You will need to replace the conflict/resolution mechansism with something just as simple/engaging, perhaps competitive tetris.
Consider that combat actually is little more than problem solving, with a time pressure and the important context of an extreme threat (death, which makes it viscerally more exciting).
If I''m right about this, then you could replace combat with time based problems (for adrenaline) that threaten the player with loss, but don''t have binary outcomes. Tetris does this excellently, especially competitive tetris where your success is the other guys failure.
The key factor is risk: In the gameplay, what risks are the player taking? It can''t be something static.
Replacements:
-Stealth (Theif). Nuff said.
-Jumping puzzles that have incremental failure (no insta-death, but failure costs you something).
-Conversation and lying, where what you say or don''t say could get you killed
-Trading, either with a time based financial risk (competitive bidding), or illicit deals (con jobs, smuggling)
-Experiemental magick / technology inventions that could blow up in your face
-Any speed based navigation: racing, skating, flying
There are many more, but we have to understand what makes combat so intriguing in order to emulate them...
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Just waiting for the mothership...