Advertisement

Scaling Unit For 3ds Max to UnrealED

Started by January 01, 2006 12:39 PM
1 comment, last by LockePick 19 years, 1 month ago
Hello everyone, I have heard something that if I want to model something in 3ds max I need to change the scale unit to 16 Unit per foot.The question is how I am going to change it?Anyone can help with the detail explaination?
Units per foot? That sounds odd... where did you hear that?

Anyway, I'll assume you don't need to change any scales, just as long as you model the model in the right sizes... that scaling is probably just for easier reference.
Create-ivity - a game development blog Mouseover for more information.
Advertisement
Well, if you have a person who you want to be 6 feet tall, you make sure he is 6 * 16 = 96 units high in 3ds max. By default, UnrealED and 3ds max use the same unit scale.
_______________________________________Pixelante Game Studios - Fowl Language

This topic is closed to new replies.

Advertisement