very nice work on the medieval weaponry. you might be getting some business out of me (though project I'm working on is a 2d project, those textures might work just right in my inventory setup.)
Original post by ciroknight very nice work on the medieval weaponry. you might be getting some business out of me (though project I'm working on is a 2d project, those textures might work just right in my inventory setup.)
I'll let you know.
I was thinking the same (for my own project that will never get off the ground because I don't get the time) - there is no shortage of gun models (even free ones), but good looking medieval weapons (and these look like they would work well for both a 3D or 2D game) are short in supply and high in demand.
Original post by ciroknight very nice work on the medieval weaponry. you might be getting some business out of me (though project I'm working on is a 2d project, those textures might work just right in my inventory setup.)
I'll let you know.
I was thinking the same (for my own project that will never get off the ground because I don't get the time) - there is no shortage of gun models (even free ones), but good looking medieval weapons (and these look like they would work well for both a 3D or 2D game) are short in supply and high in demand.
really? i make lot's of them in my free time...always thought it was too easy to be serious (althought my textures are less good than tridinaut's). btw great job!
can you give some detail about the medieval? like polycount, texture size...also it could be nice if you could tell where did you get those textures from and is it UV-mapped.
sure you can use them outside Torque, you get 3ds and obj formats plus max7 files so it's up to you where you want to use them. All meshes have been modeled for use in games, they are even 3 level LOD created and found in max7 files. I made these and they were textured by 2 partners of mine :)
512*512 textured were not got from anywhere, they were specially created for these models, ofcourse texture artists don't start from scratch they use some standard textures (that any good artist has in his library) to start with and paint all the details in tool like PS.