All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
17
users logged in
Proud partner of GDC 2025
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Support GameDev.net with a monthly
GDNet+ subscription
!
Follow Us
Chat in the
GameDev.net Discord!
Back to General and Gameplay Programming
Advertisement
multi layered maps
General and Gameplay Programming
Programming
Started by
vlm
January 02, 2001 02:41 PM
-1
comments, last by
vlm
24 years ago
vlm
Author
122
January 02, 2001 02:41 PM
i need serious help on making multi layered maps in qb.(for an rpg) ~thanks
~thanks
Cancel
Save
This topic is closed to new replies.
Advertisement
Popular Topics
Does it matter how many vertex buffers you have in a scene?
Graphics and GPU Programming
sorting algorithm
For Beginners
Cubemap Sampling Artifacts
Graphics and GPU Programming
Game engine architecture. Are cameras considered a tool or scene object?
General and Gameplay Programming
OpenGL path tracer in C++
Math and Physics
Mesh shader vertex amount?
2D and 3D Art
Advertisement
Recommended Tutorials
21-6 Productions
Interviews
Tiling in DirectX: Part 2
Graphics and GPU Programming
How About UNICODE and UTF-8
General and Gameplay Programming
Practical NPC Management With
Game Design and Theory
Point in a poly II
Math and Physics
Advertisement
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2025 GameDev.net, LLC
Back to Top