Sending Files With Winsock
In my game authentication article I suggest using Tiger hash for authentication, because MD5 is starting to show its age. If you're doing authentication, then that's a good article to start with. (However, I'd recommend you look at existing implementations such as Kerberos, for actual code)
enum Bool { True, False, FileNotFound };
Well you could try TransmitFile.
Seems to be pretty close to what you want ;)
To authenticate people already mentioned hashing but since your download from your own server that really shouldn't be that much of a problem.
Seems to be pretty close to what you want ;)
To authenticate people already mentioned hashing but since your download from your own server that really shouldn't be that much of a problem.
HardDrop - hard link shell extension."Tread softly because you tread on my dreams" - Yeats
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