How to create a flight simulation game?
if I want to use OpenGL to create a flight simulation game,
Where is the start point?
Are there any good source code can be found?
I want...
let a plane fly through a big terrain,
I have no idea to control TURN RIGHT/LEFT,
anyone can help me? Thanks a lot.
December 30, 2000 05:46 AM
hi,
you said, you want to make a flight simulator game, with a big terrain and loads of cool stuff and effects?
then learn how to make a terrain first, or try to get a ready terrain engine and try to modify the source to let the camera be the aeroplane or something ..
i always see people post: "i want to make QuakeIV, but i dont know how to move the player with the arrow keys" . either you learn the basics like texture-management, bsp, or steal this things and focus only on your gameplay stuff.
you said, you want to make a flight simulator game, with a big terrain and loads of cool stuff and effects?
then learn how to make a terrain first, or try to get a ready terrain engine and try to modify the source to let the camera be the aeroplane or something ..
i always see people post: "i want to make QuakeIV, but i dont know how to move the player with the arrow keys" . either you learn the basics like texture-management, bsp, or steal this things and focus only on your gameplay stuff.
December 30, 2000 05:48 AM
Besides the books can you look at a SGI demo called skyfly. It is on their page and also in the GLUT sources.
Hey, slow down a bit. It seems you want to develop games ActiveRay, but I can almost guarantee you that you will NEVER EVER make a game if this is how you intend to start.
I understand you don''t know how to program camera movement, and you should realize that camera movement is a pretty simple part of a terrain engine. My recommendation is that you start from scratch, read some 3D math stuff as to get a firm grip of the fundamentals and then go do some coding.
Start by making demo programs to expose certain features of the engine, don''t try to make a flight sim right away!
I understand you don''t know how to program camera movement, and you should realize that camera movement is a pretty simple part of a terrain engine. My recommendation is that you start from scratch, read some 3D math stuff as to get a firm grip of the fundamentals and then go do some coding.
Start by making demo programs to expose certain features of the engine, don''t try to make a flight sim right away!
Hi, my friend
I think you misunderstand my meaning because of my poor English level, I don''t want to create Quake4, it''s not my
task, you too, Quake4 team are too busy to talk at here. :-)
Forget about terrain, I just use a plane/grid as my terrain.
Thanks for skydemo.c, but if I want to create a view like
Quake2 fly mode, how to do that? My view is behind the plane,
can see the whole plane, if turn left/right, the plane also
need rotate a small degree.
If my view is from the cockpit, turn left/right, the terrain
or hill will rotate, how to do that?
There is a F18 dos game several years ago, what the mothod
the game take?
(Hope you can understand my words)
:-)
I think you misunderstand my meaning because of my poor English level, I don''t want to create Quake4, it''s not my
task, you too, Quake4 team are too busy to talk at here. :-)
Forget about terrain, I just use a plane/grid as my terrain.
Thanks for skydemo.c, but if I want to create a view like
Quake2 fly mode, how to do that? My view is behind the plane,
can see the whole plane, if turn left/right, the plane also
need rotate a small degree.
If my view is from the cockpit, turn left/right, the terrain
or hill will rotate, how to do that?
There is a F18 dos game several years ago, what the mothod
the game take?
(Hope you can understand my words)
:-)
The easiest way to go about it is to sit down and go trought NeHe''s tutorials. You can leave out the one''s you feel arent relevant. But after reading through them, your questions will be answered. Also, do a search on this forum for "camera" or something similar. YOu will get a lot of info there!.
By the way Flight sims require a special type of 3d math you should serch for info on Quartermilions (my spelling is most definitly off) they are the ONLY I mean ONE AND ONLY way to do aircraft movement in space jumping is one thing but rotating then moveing on a new plane takes this type of math (VERY COMPLICATED) be shure to have a firm grip on TRIG befor you atempt to use them. I hope your game works out well keep codeing.
A man walks into a bar.....ouch!?! Ya get it, do ya huh huh well....awww I give up.
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