Quote: Original post by I_Smell_Tuna
Everyone: Why are you so pessimistic?
The reason why I'm so negative is that I like to see GDNet people succeed. You are not going to get your game boxes on the shelves of Wal-Mart without going through a publisher.
To re-iterate my previous post, image you are the distributor for Wal-mart. Why would you schedule a meeting with some guy who wants you to stock a single game on their shelves, when you can speak with the representative from a big name publisher who will offer you dozens of titles, and has a proven sales track record to boot?
Or to put it another way, look at Valve. They go to the trouble of setting up Steam in order to sell their games on-line, but when it comes to selling their games in boxes at retail, they go through Activision. If Valve has to use a publisher to sell at retail, with a big smash hit already behind them, then for someone to go without a publisher on their first title just looks foolish, business-wise.
You have to look at why you are wanting to make this video game. Is it because you want to sell squillions of copies? Or it is because you want to see your shiny game box in stores and say to yourself "I made that! There's my game, on the shelves!". If so, then you will need a publisher.
However, is it because you want to make games on your own, without a publisher telling you what to do? Or is it because you want the experience of running everything about your own business, including the publishing and marketing? If so then I suggest selling your own game on-line, or through an indie portal.
Maybe you want a little bit of both? Then you can sell your game through an indie-friendly publisher, like PopCap or GarageGames. You might have to trade-off some of your goals against each other, but that's how business works.
Or maybe your goal is to make truck loads of cash? If so, I recommend a different industry [smile].
Sorry if this comes across as a bit harsh, but I honestly think you have no chance of succeeding at selling your own game to the retailers without publisher help. It is far more prudent to either aim towards getting a publisher, or publishing on-line. I'd rather see your game finished in one of those formats then have you fail because you aimed for an impossible target.
Best of luck with your game!