Snake Clone With Twists
Hey, Today I was playing Snake on my cellphone during recess at school and I've thought how Snake works, it uses the first spawn point (For both snake and food) as permanent, and from there on uses a Random spawn point for food after snake eats it. So I thought, how cool it would be to have someone create a game that is a Snake Clone, and instead of spawning food randomly, the spawn points would be permanent as well, following a specific pattern that the player has to go through. Some additions to that idea could be: 1. A Combo counter - counts how many stuff the player eats with snake. 2. If the combo exceeds a certain value then snake begins moving faster, to make things harder. 3. Different Power-Ups, if the game is 3d one especially. 4. Different obstacles such as walls in the middle of the level or something like a loop or something else. What do you think of this idea?
Im tired of the Rating System (As alot of you are), please rate me down.
It sounds to me like the first few levels would get very tiresome after a while.'d eventually memorize the food spawn points, and so you'd get bored of seeing the same thirty apples for the first ten minutes of play. There would be one "best way" to get them all, and you'd be unable to be competitive unless you did it by wrote, like the "builds" in StarCraft.
On the other hand, Ikaruga uses permanent spawn and level rules, and it is a fun, fresh and thrilling game every time. It's a tough call.
On the other hand, Ikaruga uses permanent spawn and level rules, and it is a fun, fresh and thrilling game every time. It's a tough call.
I'd consider what function the random food respawn points serve: I think they mainly force you to quickly reposition the snake's direction and (at a slightly more strategic level) scan the entire board looking to make sure you don't collide with the body. If this is the core of the game and you remove the element forcing that behavior, you'll probably want to supply more than just speed up behavior.
If there were randomly placed walls around the statically placed food it MIGHT work. I'm not so sure about the combo counter as part of the heart of the game is that you the player must be responsible for failure in how you choose to move.
I'd actually draw out a mockup with a few sheets of paper and maybe a bunch of chits to represent the snake. You could then use a die and some simple made up rules to test randomness, including player reaction. (Out of curiosity, what do you think fixing the spawn point would do to make the game better/more interesting?)
If there were randomly placed walls around the statically placed food it MIGHT work. I'm not so sure about the combo counter as part of the heart of the game is that you the player must be responsible for failure in how you choose to move.
I'd actually draw out a mockup with a few sheets of paper and maybe a bunch of chits to represent the snake. You could then use a die and some simple made up rules to test randomness, including player reaction. (Out of curiosity, what do you think fixing the spawn point would do to make the game better/more interesting?)
--------------------Just waiting for the mothership...
In my opinion it would make the game quite different, not like people are used to. Also, there are some nice games that use music for rhytm, maybe somehow implement that? Or how about enemies on the screen (Supposing the game screen is pretty large) which will hinder the snake somewhat, colliding with them will either take away 1 block of "food" (one block of snake tail :P) or also instantly "Killing" snake?
Oh, and as for the fixing the respawn location of food, another idea could be added is a Timer, Food gives a certain amount of points and it goes down if you don't collect it in a normal time, something like some snake clone that has already been created, but with fixed respawn points of food it would be different, again...
There are many different variations of making snake, and I would like to try it, either make it or play it (As in, someone else would make it). So whoever is up to this, go ahead and do it if you like, this concept is not something I am going to develop in the near future as I'm pretty busy with other things.
Oh, and as for the fixing the respawn location of food, another idea could be added is a Timer, Food gives a certain amount of points and it goes down if you don't collect it in a normal time, something like some snake clone that has already been created, but with fixed respawn points of food it would be different, again...
There are many different variations of making snake, and I would like to try it, either make it or play it (As in, someone else would make it). So whoever is up to this, go ahead and do it if you like, this concept is not something I am going to develop in the near future as I'm pretty busy with other things.
Im tired of the Rating System (As alot of you are), please rate me down.
Quote:
Original post by XVampireX
In my opinion it would make the game quite different, not like people are used to. Also, there are some nice games that use music for rhytm, maybe somehow implement that? Or how about enemies on the screen (Supposing the game screen is pretty large) which will hinder the snake somewhat, colliding with them will either take away 1 block of "food" (one block of snake tail :P) or also instantly "Killing" snake?
Don't you already die if you collide?
Quote:
Oh, and as for the fixing the respawn location of food, another idea could be added is a Timer, Food gives a certain amount of points and it goes down if you don't collect it in a normal time, something like some snake clone that has already been created, but with fixed respawn points of food it would be different, again...
I agree with the 'people will memorize it' thing. Not a good idea in my opinion.
Quote:
There are many different variations of making snake, and I would like to try it, either make it or play it (As in, someone else would make it). So whoever is up to this, go ahead and do it if you like, this concept is not something I am going to develop in the near future as I'm pretty busy with other things.
There are hundreds out there already. Maybe try googling?
[google]
Also here is my two and a half cents:
What about a timed feature where the quicker you get to the food the less you grow?
Also, how about the background gradaly shifting through the color spectrum?
And about the whole 'random wall' thing; people would get annoyed when there is thousands of wall pieces. Also, what of when the wall appears in front of your face when you have a high score? That would tick me off.
How about the pieces you grow are randomly colored?
Sure these suggestions are feeble, but "if something ain't broke don't fix it" or at least don't alter to much off the main idea.
(I like the rythem music idea, though.)
How about a variation where if you eat part of your body, that unit to the tail solidifies and becomes an unmoving obstacle on the game board.
Nah, too easy to cheat.
Nah, too easy to cheat.
:stylin: "Make games, not war."
"...if you're doing this to learn then just study a modern C++ compiler's implementation." -snk_kid
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