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Heuristic

Started by October 20, 2005 03:53 AM
0 comments, last by kevmo 19 years, 1 month ago
Hi All... This is my first post here in the forum.....with lots of expectations from you AI gurus... I have to find a way to solve a six coin game. The rules are: 1. Two players (A & B say)will play the game. 2. A square grid is there with 9 holes at the corners, middle of the sides and the crossing of the diagonals. The square is a fully connected graph. 3. A will place three coins marked with A (will call as A Coin) in any three holes first. Then B will put three B Coins in the rest six holes. They are not supposed to put the coins in a linear fashion. 4. Then each of them in alternate attempts will try to form a straight line with thir coins, like A will try to lineate thre A coins. 5. The game will draw, if it lasts for 32 total attempts (16 for each). I hope, i have expressed the requirements easily. Now, if I opt for a best fast search algo for the statespace graph for this problem, what could be the driving parameters for determining the heuristic function. Awaiting eagerly for responses. Anysort of link that will be helpful to me is welcome. Thanks, Neelraxit
Quote: Original post by neelraxit
I hope, i have expressed the requirements easily.


I'm afraid that you haven't expressed them that well - you haven't discussed how a player makes a move very well. Up until step 3 is fairly clear (with some ambiguities), but step 4 is not very clear at all. How do players make moves? Do they pick up a piece and put it in another spot? Do they slide their pieces? Jump over the opponent pieces?

As far as number 2 goes, I am not sure you meant fully connected. Are each of the nine holes connected with the other 8 holes, or just the immediate neighbors? Do you define a neighbor to be horizontal/vertical, or also diagonal? What does being "connected" mean in terms of your game?

For number 5, what is an attempt?

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