2D programmer, made a world editor.
I wrote a world editor for a 2D scrolling game,
(something like canstlevania for the NES "2D platform").
And I would like you to check it out, and tell me how can I do to improve its quality, because Im planning to release it along with the game.
This version of the editor will let you create maps using any bitmap. but the final version will have the graphics already defined.
Please be a good judge, and tell me your suggestions, and the bugs that you find.
CLICK HERE its only 110 kb
and if you want to laugh at the source code here it is....
CLICK HERE its only 57.2 kb
if ( there's a will )
return ( there's a way );
Edited by - myself on 12/20/00 2:19:08 PM
This program crashes after i try to load a tile set...Also, one time when i tried to load a tile set, nothing happened,that is, the upper left hand white hand box should have had the tile set in it im assuming, but nothing showed up. Does this program only work in certain resolutions and color depths?
--bah! who needs a signature?!
--bah! who needs a signature?!
Here's a new dance everyone can do, do the Kirby:<(*.*<) <(^.^)> (>*.*)> <(^.^)> <(*.*<) (>^.^)>
yes, your video card must support 1024x768x8
How is the crash? what happened?
After you load a set ( any bitmap )
press the "Scan set" button to extract the tiles from it.
*to scan the tiles from the set make click on the tile or tiles you want.
then press ESCAPE and the tiles will be in the bottom section of the editor, then click on any tile to start drawing with it.
The red circle in the upper right corner must turn green to start drawing. press enter(return) to do that.
if ( there's a will )
return ( there's a way );
Edited by - myself on December 20, 2000 9:15:37 AM
Edited by - myself on December 20, 2000 9:30:33 AM
How is the crash? what happened?
After you load a set ( any bitmap )
press the "Scan set" button to extract the tiles from it.
*to scan the tiles from the set make click on the tile or tiles you want.
then press ESCAPE and the tiles will be in the bottom section of the editor, then click on any tile to start drawing with it.
The red circle in the upper right corner must turn green to start drawing. press enter(return) to do that.
if ( there's a will )
return ( there's a way );
Edited by - myself on December 20, 2000 9:15:37 AM
Edited by - myself on December 20, 2000 9:30:33 AM
hello, i just tried the program and my only problem is that the mouse moves kinda slow...thats really all....the rest is kinda cool
i got a question
im a beginner programmer using Visual C++ 6.0 and i know absolutely nothing....can you tell me where you began and what online FREE resources you used...i have no money...
i got a question
im a beginner programmer using Visual C++ 6.0 and i know absolutely nothing....can you tell me where you began and what online FREE resources you used...i have no money...
well, I don''t have much money either, so here is what i use.
"I did have to spend a couple of hundreds buying books though"
*to do my graphics i use a 30 day evaluation software called: Fireworks from macromedia.
"I format my c: drive very often" so that i can install it again and have 30 more days..
Online tutorials won''t do much for you; you have to look at different source codes, and learn from them.
and every time you have question look in the MSDN. or if you are working with DirectX, then look in the help files that come within the SDK.
*First learn how to make a window using win32.
*then try initializing DirectDraw.
*then look in the DirectDraw samples that come in the SDK ( get the DirectX SDK from Microsoft its about 150 MB )
then after that you''ll know what to do next.
if ( there''''s a will )
return ( there''''s a way );
"I did have to spend a couple of hundreds buying books though"
*to do my graphics i use a 30 day evaluation software called: Fireworks from macromedia.
"I format my c: drive very often" so that i can install it again and have 30 more days..
Online tutorials won''t do much for you; you have to look at different source codes, and learn from them.
and every time you have question look in the MSDN. or if you are working with DirectX, then look in the help files that come within the SDK.
*First learn how to make a window using win32.
*then try initializing DirectDraw.
*then look in the DirectDraw samples that come in the SDK ( get the DirectX SDK from Microsoft its about 150 MB )
then after that you''ll know what to do next.
if ( there''''s a will )
return ( there''''s a way );
if you want the code to load a released map, ask me for it.
e-mail me
if ( there''''s a will )
return ( there''''s a way );
e-mail me
if ( there''''s a will )
return ( there''''s a way );
to Bone Farts: I found www.relisoft.com very good site to learn
windows programming.
windows programming.
God saw all that he had made. Shit happens sometimes. --the sixth day.
This topic is closed to new replies.
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