ATI Driver Bug ? help me find out...
Well after spending a few weeks on a problem, I concluded that the mistake did not come from me, but probably from ati drivers.
I explain :
I have a camera matrix, waiting to be set up in opengl.
So I load the matrix as the modelview, then I send to opengl all my lights positions (so my lights are positioned in world space) and then I draw the scene.
here is the problem : If I use glLoadMatrix with the camera matrix, then the lighting change with the camera. but ! if I use glLoadIdentity and then glMultMatrix, then the lighting is going the right way. This two methods may obvioulsy return an identical result, but it is not the case; that's why I think of it as a driver problem.
May you (people with ati cards) test if that do the same on you computer ?
If so, it may be a good idea to send a mail to ati so they can fix it in the next driver.
PS : I use 8.14.13 drivers as I did not manage to get the 8.16.20 working. but theres is nothing about something like that in the changelog.
thanks in advance.
Here are my system specs :
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: MOBILITY RADEON 9700 Generic
OpenGL version string: 1.3.5140 (X4.3.0-8.14.13)
Tchou kanaky ! tchou !
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