in direct3d, what''s the difference between ambient, diffuse, and specular light?
The same as OpenGL
materials can have three reflective qualities, and lights can have three different colors...
Ambient is light thats just everywhere, and hits everything equally
Specular light is light from things like spot lights
Diffuse doesn''t attentuate as much as specular light does as the light source gets further away from the lit object.
Maybe someone with a better understanding can clearify...
Magmai Kai Holmlor
- The disgruntled & disillusioned
materials can have three reflective qualities, and lights can have three different colors...
Ambient is light thats just everywhere, and hits everything equally
Specular light is light from things like spot lights
Diffuse doesn''t attentuate as much as specular light does as the light source gets further away from the lit object.
Maybe someone with a better understanding can clearify...
Magmai Kai Holmlor
- The disgruntled & disillusioned
- The trade-off between price and quality does not exist in Japan. Rather, the idea that high quality brings on cost reduction is widely accepted.-- Tajima & Matsubara
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