I don't much use IMers anymore. My email is templewulf@gmail.com, or you could PM me here, I'm on it everyday at work. [lol]
I don't really care a lot if anyone steals my design, because I've pieced it together from Dungeon Master (NES), Legend of Legaia (PS1), and Magic: The Gathering (in a dork store near you!)
Design A Spell (CG Design Forum Game and Topic)...
Name: Soul Stealer
Element: Devilic
Range: OSR-SSR (Any single target)
style: Green flare
Effect: Steals Hp
Status Effect: The target is leeched of 20% of their hp, and 15% is transferred to the caster.
Name: Clumsy Opponent
Element: Synthetic
Range: OSR-SSR - Any single target
style: Purple flash
Effect: Temporary Skill Drain
Status Effect: The targets weapon and magic skills are reduced by 30 points, transferring 25 back to the caster.
(Inspired by Anarchy Online Trader Nanos)
Element: Devilic
Range: OSR-SSR (Any single target)
style: Green flare
Effect: Steals Hp
Status Effect: The target is leeched of 20% of their hp, and 15% is transferred to the caster.
Name: Clumsy Opponent
Element: Synthetic
Range: OSR-SSR - Any single target
style: Purple flash
Effect: Temporary Skill Drain
Status Effect: The targets weapon and magic skills are reduced by 30 points, transferring 25 back to the caster.
(Inspired by Anarchy Online Trader Nanos)
Quote:
Original post by animalmotha
Name: Soul Stealer
Element: Devilic
Range: OSR-SSR (Any single target)
style: Green flare
Effect: Steals Hp
Status Effect: The target is leeched of 20% of their hp, and 15% is transferred to the caster.
Name: Clumsy Opponent
Element: Synthetic
Range: OSR-SSR - Any single target
style: Purple flash
Effect: Temporary Skill Drain
Status Effect: The targets weapon and magic skills are reduced by 30 points, transferring 25 back to the caster.
(Inspired by Anarchy Online Trader Nanos)
Ah, i entirely forgot about drain/transfer spells, thanks.
I’m no longer working on my spells until I get my status tables finished. I want to work out how much each spell and component is going to be to make or at least have the formulas down so I can attach some working values to the components for now. Ill come back to this after I’m done but it won’t be very soon with the way the status tables are currently progressing.
Siolis
RPG: I'm going to rewrite this genre even if it kills me.
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