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AI for FSM based Fighting game

Started by September 15, 2005 01:40 AM
-1 comments, last by rohitgonsalves 19 years, 5 months ago
A fine experience by developing a 3d fighting game. I have used the finite state machine to represent and take actions according to it for different 45 states of a player. For two player both on user control gives me the best result I can think of. But now I want to write the AI for it, seems to be more difficult thing for me to make my game really responsive. My player posses all the characteristics like skill,agility from which I can decide blocking and avoiding or performing attack moves. I want to know how to decide for the moves which are based on fsm only. Please help.
MOV AL, 0x00MOV AL, ME

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