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A fast way to do anti-aliasing and smooth character's motion

Started by December 16, 2000 11:16 AM
-1 comments, last by Lunargraph 24 years, 1 month ago
I notice this technique while playing Dino Crisis 2 on the PlayStation. This console system surely has a poor graphic capability! But the game was able to render many cool CGI scenes (not video clips, my friends), as smooth and anti-aliased as if they''re movies! All of this clips were build up on-the-fly with 3D objects, just like any other action scenes. So, this is the tip: the game''s producer used the motion-blur technique to make the character''s movement smoother, more cinematical, and the whole scene looks anti-aliased! This''s so effective and very cheap in processing requirement. Hope this idea can help..

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