Quote:
Original post by Wavinator
And what if the villagers are calm and resolute, have paid homage to their gods, and are so deluded they don't know they don't stand a chance without you?
I think it's very hard to break free of the thinking that you're supposed to be explicitly told what to do. I think there are entire libraries of situations we could come up with where the "what to do" is implicit, naturally arising out of world and rules.
I think this can work, but as I wrote in my earlier post (which got buried amonst one of Wavinator's series of updates [wink]) there's a big danger that the player will not realise what is going on. In the case of an ogre attack I'd say there's two ways you could broadcast the message: explicitly ("Help! Ogres are attacking the village! Please save us!") and implicitly (the player is skulking around the wilderness and spies ogres preparing a raid). However, I think the implicit method has to be fairly obvious, or broadcasted in a number of different ways, otherwise the player might miss the connontations of what is going on.
I think that the implict method could greatly aid to the immersion, however, if done well. If the player figures out what is going on by themselves, they will feel as if they have accomplished something, akin to solving a puzzle in an adventure game. Done badly, however, and the player will feel lost and powerless.
As for the game continuously providing pressure, that could work, but it could also be a pain in the neck (especially for the vampires [smile]). Needing something like a constant supply of blood will limit your exploring range. You might also need to ramp up the pressure to increase difficulty as the game goes on. This might tick off the players who like to play at their own pace, however.
When I played Morrowind, the main problem with exploring was that the reward factor fell sharply the more that you saw. A lot of the cities looked similar to each other, and a lot of the landscape looked pretty much the same. Yes, there were a huge number of different areas, and I'm sure I've missed a huge amount of wonderful things (for example, I didn't know you could build a village in Morrowind, because I haven't got up to that yet), but the point is I'm already a bit sick of the game. My character already has a good set of armour and weapons, and if it gets increasingly less likely that I'll find something interesting in the world there's little reason to continue to explore.