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Original post by namingway
I'll be covering a few different topics in this one so i can get opinions on multiple rpg aspects.
Firstly :-
I'm working on an rpg and wondering what sort of battle system to implement.
It will be one of the following;
:Tactical: - move your party accross the battlefield and defeat all opponents or complete "mission goal"
:Real Time: - If you see a monster walking around the forest you can attack it straight away - party members will be AI controlled
:Turn Based Battle Mode: Much like the final fantasies.
:Fighting game style: Like tales of destiny where you control the character in a street fighter view and your party are AI controlled.
Which of the above in your opinion is the best for an RPG and/or suggest styles you've seen in games which you enjoy.
Turn-based strategy games (like Civil War Generals) have always had a bit of an allure to me. Mix that kind of fighting with RPGesque stuff and you have a right-thoroughly interesting gameplay mechanic.
Also: If your game requires any sort of "healing potions" for it to be playable, you have failed your saving throw versus "imitate Final Fantasy."