what's A*
i haven't really touched AI really, i started to do it, but my engine called for a retouch up... but yea, what's A*? i heard it around places.
-------------------------Unless specified otherwise, my questions pertain:Windows Platform (with the mindset to keep things multi-platform as possible)C++Visual Studio 2008OpenGL with SFML
It's a pathfinding algorithm. More about it at http://ai-depot.com/.
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It's a search algorithm that will give the optimal path between two nodes (given that you have a heuristic that does not overestimate the distance). Most path finding algorithms in games are based on A*.
Check out wikipedia for more details. :)
Check out wikipedia for more details. :)
And an alternative to Dijkstra's algorithm, which is pretty interesting too.
If Dijkstra search and Greedy search had sex, this would be their kid.
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