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Original post by GroZZleR
Online games are about checks and balances. PlayerA can't kill PlayerB with an instant-cast instant-kill spell because that would be unfair.
I agree that's why the game would need a system such as this. So players can't go around killing innocents without penalty. The bounty system would be a part of the checks and balances.
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Original post by GroZZleR
The killer gives up town life and becomes an outcast. He manually tracks down and kills his prey unassisted and gets some loot to live off of. For this, he's rewarded by having his position broadcasted to every wanna-be bounty hunter in the land... oh, and a massive gold debt when he's (eventually) brought down.
Pretty much. Except that one kill won't give the full bounty on his head. It will be only a portion of the bounty unless the bounty is under a certain amount. The gold debt added will be equal to the bounty amount disbursed. I'm still working on perfecting the formula.
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Original post by GroZZleR
What happens to the bounty hunter if he fails? Does he get the debt instead? Where's the balance? You're only punishing one side.
Well the bounty hunter will be dead and the criminal will be able to loot the corpse. The criminal will be taxed accordingly if he has a gold debt. Also the bounty hunter has no need to be punished anymore than a cop would need to be punished for pursuing a criminal in real life.