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How old are you?
Twenty-one.
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What are you doing for living?
Not much. I mostly do odd jobs (I just recently built and sold a bunch of systems to a local business and did some networking stuff for them) and I have a semi-regular job with a family member. I'll most likely be starting school again soon, so I'm trying to avoid making any serious commitments. As long as I can afford car insurance and gas I'm okay. :)
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Why are you playing games?
Because I enjoy them? I'll just mirror what roots said. There's nothing special about computer games; they're just entertainment. I play games for the same reason I read fiction or watch movies and TV.
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For how long have you been playing games?
Probably since I was six or seven.
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How often do you play games?
I find that I alternate between playing games a lot and hardly playing at all. A year ago I was hardly playing anything besides the occasional game of Alpha Centauri or X-com. Then some friends started playing World of Warcraft and I was addicted to that for about eight months, probably playing it at least two hours a day. That got me back into the spirit of things, and even though I quit WoW I've been playing a whole lot of Battlefield 2 recently. I've also been on a bit of a sim binge - I'm really liking Silent Hunter III, Il-2, and the re-release of Falcon 4.0 at the moment, I've been playing them a whole lot.
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Don't you feel you could have done something better than playing games even casually?
Er, like what? If I wasn't playing games I'd probably sit around reading the internet or watching TV or something. I don't really understand why so many people seem to think that games 'cut into' other activities. I play games when I'd be home anyway, so it's not like there's a much more productive use of my time.
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Do you think that everything is OK with modern games or you think that they are lacking something horribly?
Neither.
Some modern games have a lot going for them. Like I said, I've been playing Battlefield 2 a lot recently. It has some major flaws (and balancing issues), but it's also one of the most fun multiplayer experiences I've ever had. I used to love playing Quake II online and playing Doom with my neighbor when I was younger, but as nostalgic as I get thinking about that stuff I know games like BF2 are far superior and a whole lot more fun. I think multiplayer games are as good as they've ever been and constantly moving forward, even if the steps they're taking are more evolutionary than revolutionary.
I also think there are plenty of great, modern 'classic' single player games. The Total War series, for example, is great. If it weren't for the fact that I feel each iteration in the series is a serious improvement over its predecessor I'd probably still be playing Shogun, and I can certainly see myself playing Rome a few years from now (unless something better comes along).
That said, I don't think games are as creative as they used to be. Even games that I love (like Rome and Battlefield 2, for example) don't put many new ideas or gameplay elements out there - they just improve on previous games that followed the same formula. There seemed to be more 'creative' games in the early and mid-90s. Keep in mind that I'm not talking about quirky or odd games (like, say, Katamari Damacy), but rather games that didn't easily fit into any particular genre easily. Of course, part of this was the fact that many genres hadn't been pioneered yet, but I don't think that's all there was to it.
Ultimately, I don't know what can be done about it. PC gaming is probably more popular now than it's ever been in the past and that's true because big publishers exist to put a lot of money behind titles. With that kind of initial investment games need to have a substantial return, otherwise the publisher will inevitably fold. Highly creative or niche games just don't fit into that model since they won't generate extremely high sales, almost by definition.
Beyond that, I don't think independent games can adequetly fill that void, even though there are plenty of excellent indie games out there. Games require more 'skilled content' (art resources, voice acting, sound effects) than they ever have before, leaving a lot of lone developers unable to produce commercial-quality stuff easily or cheaply. I think this has probably had the effect of stifling a lot of independent development and is probably why there are so many abandoned projects out there. I don't really have any solution, though, and I guess I can't complain as long as there are still fun games being produced - whether or not they're really doing anything interesting or innovative.
Heh. That turned out to be a lot longer than I anticipated, but I felt like using your last question as an excuse to rant.