AI book
What book on AI do you suggest? I've found these on Amazon: A First Course in Fuzzy Logic Foundations of Genetic Programming Genetic Programming : An Introduction I would like a book which explains fundamentals of Artificial Inteligence with code examples.Most of them provide just theory, I need something to work with. I know there are many kinds of AI (genetic programming, neural nets, fuzzy logic...) but what do you suggest?
Programming Game AI by Example by Mat Buckland. I bought it this summer and had no experience in AI but have learnd a lot.
Casual game dev www.apgames.se
Yes, I have that one on my list but I was thinking more about general AI, not game related.
There's a free book by Mark Watson "Java AI" somewhere on the 'net, it's worth taking a peek in it even if you don't use Java. He covers a good amount of AI and it is practical.
He also has a Lisp book, it is also free. They are pretty decent and have code.
He also has a Lisp book, it is also free. They are pretty decent and have code.
"It's such a useful tool for living in the city!"
Quote:
Original post by Anonymous Poster
By the way, this is a forum for discussion of game related AI (or it was anyway; Seems to have lost its focus in the last few months). If you want info on AI in general then perhaps somewhere else would be a more appropriate place to ask questions.
www.generation5.org used to have a good general AI forum
The forum description states that the forum is for "All aspects of AI programming and theory". I hardly think the question can be considered off-topic.
bsdpowa: you can also have a look through the list of books on this website.
-Josh
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The standard text used in most university intro AI classes is Artificial Intelligence: A Modern Approach by Russell and Norvig. I teach AI at my university and it is the book I use, so I can vouch for its quality. If you go to the authors' web site (http://aima.cs.berkeley.edu/) they have many code samples tied in with the book.
Quote:
Original post by Tiberius
The standard text used in most university intro AI classes is Artificial Intelligence: A Modern Approach by Russell and Norvig. I teach AI at my university and it is the book I use, so I can vouch for its quality. If you go to the authors' web site (http://aima.cs.berkeley.edu/) they have many code samples tied in with the book.
Seconded. I used to tutor A.I. using this book, and I think it's one of the best. It covers a good breadth of the field.
I just picked up Artificial intelligence , Elaine rich & Kevin knight , i have just gone through the first two topics & i like the flow of the book , things are explained quite lucidly , check this one out at your lib.
"I think there is a world market for maybe five computers." -- Thomas Watson, Chairman of IBM, 1943
"The standard text used in most university intro AI classes is Artificial Intelligence: A Modern Approach by Russell and Norvig. I teach AI at my university and it is the book I use"
This support the Anonymous Poster's remark, in my opinion
Even though this book is the the AI bible you can hardly find something useful for a game programmer.
I would suggest
Programming Game AI by examples
This support the Anonymous Poster's remark, in my opinion
Even though this book is the the AI bible you can hardly find something useful for a game programmer.
I would suggest
Programming Game AI by examples
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