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AI book

Started by September 02, 2005 04:18 AM
10 comments, last by AlbertoT 19 years, 5 months ago
What book on AI do you suggest? I've found these on Amazon: A First Course in Fuzzy Logic Foundations of Genetic Programming Genetic Programming : An Introduction I would like a book which explains fundamentals of Artificial Inteligence with code examples.Most of them provide just theory, I need something to work with. I know there are many kinds of AI (genetic programming, neural nets, fuzzy logic...) but what do you suggest?
Programming Game AI by Example by Mat Buckland. I bought it this summer and had no experience in AI but have learnd a lot.
Casual game dev www.apgames.se
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Yes, I have that one on my list but I was thinking more about general AI, not game related.
There's a free book by Mark Watson "Java AI" somewhere on the 'net, it's worth taking a peek in it even if you don't use Java. He covers a good amount of AI and it is practical.

He also has a Lisp book, it is also free. They are pretty decent and have code.
"It's such a useful tool for living in the city!"
Thanks.I'll check out those e-books.
Quote:
Original post by Anonymous Poster
By the way, this is a forum for discussion of game related AI (or it was anyway; Seems to have lost its focus in the last few months). If you want info on AI in general then perhaps somewhere else would be a more appropriate place to ask questions.

www.generation5.org used to have a good general AI forum


The forum description states that the forum is for "All aspects of AI programming and theory". I hardly think the question can be considered off-topic.

bsdpowa: you can also have a look through the list of books on this website.

-Josh

--www.physicaluncertainty.com
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--irc.freenode.net#gdnet

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The standard text used in most university intro AI classes is Artificial Intelligence: A Modern Approach by Russell and Norvig. I teach AI at my university and it is the book I use, so I can vouch for its quality. If you go to the authors' web site (http://aima.cs.berkeley.edu/) they have many code samples tied in with the book.
Quote:
Original post by Tiberius
The standard text used in most university intro AI classes is Artificial Intelligence: A Modern Approach by Russell and Norvig. I teach AI at my university and it is the book I use, so I can vouch for its quality. If you go to the authors' web site (http://aima.cs.berkeley.edu/) they have many code samples tied in with the book.


Seconded. I used to tutor A.I. using this book, and I think it's one of the best. It covers a good breadth of the field.
I just picked up Artificial intelligence , Elaine rich & Kevin knight , i have just gone through the first two topics & i like the flow of the book , things are explained quite lucidly , check this one out at your lib.
"I think there is a world market for maybe five computers." -- Thomas Watson, Chairman of IBM, 1943
"The standard text used in most university intro AI classes is Artificial Intelligence: A Modern Approach by Russell and Norvig. I teach AI at my university and it is the book I use"


This support the Anonymous Poster's remark, in my opinion
Even though this book is the the AI bible you can hardly find something useful for a game programmer.
I would suggest
Programming Game AI by examples

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