Quote:
Original post by Oluseyi
Your best option is to develop primarily for Windows, then offer a Linux version as well - on the same CD if you go shrinkwrapped.
I think that sums up what I'd like to add: Windows is seen as more important.
Most games are developed for Windows, many of which are written using DirectX, proprietary libraries, available only to MS platforms. That's where the money is, so that's why professional software companies do it that way.
Many titles take ages to appear on the Mac (Battlefield 1942 came out on the Mac around or after Battlefield Vietnam appeared on PC), and many never make it to Linux at all, apart from some notable exceptions, namely Unreal Tournament, Quake (which now appears on SkyOS as well), and Doom. Many other games are open-source copies, and not the originals (i.e. Freeciv is shaping up to be Civ2).
It'd be one hassle to produce a stable, usable Linux distro exclusively for games development, but I'm not sure why one would bother when other, tried-and-tested distros out there fulfil all your needs and offer so much more besides? After all, Linux these days comes with the kitchen sink with regards to software development, and you can just as easily grab yourself more.
Sorry, but my considered opinion is that Linux gaming isn't taking off too well at all. Not yet, anyway.
Good luck with your project, should you choose to proceed.
ukdeveloper.