Extra gameplay features for an action flight-sim
I'm thinking about adding some extra content to my game. It's a team-based action flight-sim in 3D (not yet playable). A major part of the game is the insane speed, so quick in fact that newbies wouldn't dare to go full throttle. Another part is the team-based action, where both teams try to shoot out the other. I realised today that this concept is probably quite extendable. If a player would want to take a break, instead of walking away or exiting the game, I would offer a secondary gameplay.
----------------------~NQ - semi-pro graphical artist and hobbyist programmer
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