[java] How Does Java Draw?
- I have one book that explains a lot about doing 3D graphics in Java, but all of its examples are intended to run as applets. The actual pictures look and move pretty chunky, I assume because they''re being done in MFC, through the browser. I''m running Win98 and the book CD uses JDK 1.2 and 3D 1.1 (a bit dated) -- I haven''t had time to try much with it, but if I port something to a full screen, does it look any better? Right now it''s pretty sad; think "Mattel Intellivision" with 3-D lighting. - Lubb
RPD=Role-Playing-Dialogue. It's not a game,it never was. Deal with it.
Assuming Java3d or otherwise, if you have an applet,
import com.sun.j3d.utils.applet.MainFrame;
and then add
public static void main(String[] args) {
new MainFrame(new A3DApplet(args[0]), 640, 480);
}
So all your applets will now run as both apps and applets, and get the advantages of both.(more or less) Todd.
import com.sun.j3d.utils.applet.MainFrame;
and then add
public static void main(String[] args) {
new MainFrame(new A3DApplet(args[0]), 640, 480);
}
So all your applets will now run as both apps and applets, and get the advantages of both.(more or less) Todd.
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