All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
19
users logged in
Proud partner of GDC 2025
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Support GameDev.net with a monthly
GDNet+ subscription
!
Follow Us
Chat in the
GameDev.net Discord!
Back to General and Gameplay Programming
Advertisement
3D Space Shooter wish list
General and Gameplay Programming
Programming
Started by
JM2
December 04, 2000 10:37 AM
-1
comments, last by
JM2
24 years, 1 month ago
JM2
Author
122
December 04, 2000 10:37 AM
Hi! I''m designing a 3D Space Shooter game(like the X-Wing series), but out of ideas. I don''t wanna create a simple point and shoot game. Any ideas? I mean, what do you like to see in a game like this? Thanks in advance
Cancel
Save
This topic is closed to new replies.
Advertisement
Popular Topics
Does it matter how many vertex buffers you have in a scene?
Graphics and GPU Programming
sorting algorithm
For Beginners
Cubemap Sampling Artifacts
Graphics and GPU Programming
Game engine architecture. Are cameras considered a tool or scene object?
General and Gameplay Programming
OpenGL path tracer in C++
Math and Physics
Mesh shader vertex amount?
2D and 3D Art
Advertisement
Recommended Tutorials
Linux Game Development Part 1
General and Gameplay Programming
fmx/07 Coverage- Day One/Day Two
Event Coverage
Managing UI between scenes in Unity
General and Gameplay Programming
Transparency in D3D Immediate Mode
Graphics and GPU Programming
Getting Started with XNA Game Studio Development
Graphics and GPU Programming
Advertisement
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2025 GameDev.net, LLC
Back to Top