changedir("C:\Mygame");
num_of_files = get_file_count();
char filename[8][num_of_files];
for(i=0; i<num_of_files; i++)
{
filename<i>=name_of_file(i);
}
Thanks
How can I get the files in a directory?
I have a game that saves files to a directory, and I need to be able to open them, but I don''t know the names. I need something like this:
November 30, 2000 10:34 AM
This code will stick the names of all the files in the current directory (and recursively in subdirectories) into s_vecFilenames. (the files in subdirectories will have their full paths, like "Textures\Foo.tga") It skips over "." and ".." obviously (actually, any filename that begins with ".").
#include <windows.h>#include <vector>#include <string>using namespace std;void main(){ EnumerateAllFiles("");}static vector<string> s_vecFilenames;void EnumerateAllFiles(const char* szDir){ WIN32_FIND_DATA wfd; memset(&wfd, 0, sizeof(WIN32_FIND_DATA)); char szPath[1024]; sprintf(szPath, "%s*.*", szDir); HANDLE hFile = FindFirstFile(szPath, &wfd); if ( INVALID_HANDLE_VALUE != hFile ) { do { if ( wfd.cFileName[0] == ''.'' ) { } else if ( wfd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY ) { char szDirChild[1024]; sprintf(szDirChild, "%s%s\\", szDir, wfd.cFileName); EnumerateAllFiles(szDirChild); } else { char szFilename[1024]; sprintf(szFilename, "%s%s", szDir, wfd.cFileName); s_vecFilenames.push_back(szFilename); } } while ( FindNextFile(hFile, &wfd) ); }}
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