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Original post by GemuhDesayinah
makeshiftwings wrote:Quote:
But on the flipside, realism is often a good source of ideas for fun. As has been said, most games have some grounding in reality. And most players appreciate realism in physics, graphics, and sound. But not so much in inventory management and death. So, I think including realism is an important aspect of game design for many genres; the key is to know where it will be fun and where it won't.
Do you have any hard statistical evidence for your assertions? I don't know of any evidence that indicates that most players appreciate realism in physics, graphics and sound. Actually, given the preponderance and popularity of games that don't HAVE much realism in those areas, I'd venture to suggest that most players couldn't care less about it one way or the other.
The huge majority of 3d games tout their "photorealistic" graphics, and most games strive for realistic lighting models, shadows, etc. There's a cel-shading fad going on too, but the majority is still going for a photorealistic look for most things. Physics libraries are generally ONLY used when the physics are supposed to be realistic. Nobody puts Havok in their game and then messes with all the parameters to make the phsyics behave completely innacurately. 3d locational sound and realistic surround sound effects, as well as orchestrated music, are all very popular. Much more than abstract white noise, at least.
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And I still don't believe that MOST games have some grounding in reality (using the dictionary definition of reality). For example:
- Magical Drop, Puyo Puyo
- Tetris (doesn't have realistic gravity).
- Chess
- Checkers
- Go
- Uno
- Chinese Checkers
- Poker
- Scrabble
- Miscellaneous Card games with a 52-card deck, etc.
Realism CAN be a source for some fun ideas - but the goal here it to seek FUN, not realism. This (I think) is the crux of Daniel Miller's point.
I wasn't talking about puzzle games, I mostly meant the other genres: FPS, RPG, RTS, Adventure, Action, Sports, Racing, Simulation, etc.
For what it's worth, I agree that fun is generally more important than realism (depending on the genre and goal of the game), but there is this stupid trend where when one person says "Adding this would make a game more realistic", everyone shouts "Realistic isn't fun!". Sometimes realistic is fun, sometimes it's not, and many times adding realism will also add fun. There seems to be this reactionary vibe here that any time anyone wants to add anything new to a game that's got something to do with reality, it's evil and must be stopped, but all the current reality-based things in games are fine, because that's "the way it's always been".