quote:
Your topic title says NPCs are filler. Where is it defined that NPCs are limited to people on the street? NPCs are people who work at places, patronize places, etc.
I didn''t say it was limited to that but basically the average NPC is a town wnaderer. They''re just filler space in the towns. They''re the random everyday people who don''t affect you in anyway. They are the majority of the game''s population, and like the mojority of the world''s population, they could care less about you.
The small percentage of people who actually do connect with your character and affect him in some way are the people who join your party or whatever. Games do have NPCs that you develop relationships with. They''re the main characters.
When I say NPCs are filler I mean the random NPCs that don''t affect the player. Some people were saying that these filler NPCs should have life stories and such but I don''t see the purpose to it.
quote:
Why do people compare their expectations and aspirations to what we have now as opposed to what could eventually be?
I''m not saying you should limit your expectations I''m just calling into question the sense of this idea. I agree that games should be innovative, but will adding detail to every NPC''s ''life'' be a good thing?
ddarius''s example of the ballooned text is one very good reason why I don''t think this is a good idea. Instead of adding to the gameplay you''re instead bogging the user down in obscene amounts of text.
I play games to do things I can''t do in real life like pilot mechs, save the world, and all that nonsense. Why waste time on learning about the fake life story of a blob of pixels? Go talk to real people if you want interaction. I just don''t see the entertainment value of making virtual friends.
"What do we do now?"
"...We die."
-FenrisD
"I feel sorry for the earth's population, 'cause so few live in the USA." -Bad Religion --FenrisD--