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Gameplay ideas for virtual servant?

Started by June 15, 2005 02:41 AM
13 comments, last by Nice Coder 19 years, 7 months ago
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Original post by Wavinator
Quote:
Original post by Nice Coder
Chatbot.

Must have.


Why do you say this?


See droids

From,
Nice cder
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Quote:
Original post by Nice Coder
See droids

From,
Nice cder


Did see. Didn't see why must have. Interesting idea, though.
--------------------Just waiting for the mothership...
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Quote:
Original post by fastlane69
If you are making an RPG on the other hand, I would argue that you would want to make it a little more micro, but with less servants. This is so things can happen during construction that you will have to respond to personally, such as specific material missing ("Master, I really need a type-10 flux capacitor if you wish me to complete this thing") or you come under attack ("Master, I can't complete this house if people are constantly shooting at me").


I agree with this. You get to still stay at a high level, but interact enough to feel as if you're needed.


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Matter of fact, this could be a brand new type of gameplay like I've never seen (though I'm not a big FPS fan): the game is who builds their base first.


I'm not going in that direction, but you could have them trying to be the firs tto build the SAME base. :)


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No, I guess not really. Maybe it's better the other way around, that your servant is resonable for buffing you...say ala Transformers where multiple robots combine to form a bigger one.
You could be walking down the street with your two servants and when a Leech appears, the servants "transform" into your (intelligent) suit of armor (ever hear armor say "ouch!!"? ) and your (intelligent) gun (ever had your weapon second guess your attack? Could be fun...to watch. hehehe)


Haha, that would certainly differentiate them from NPCs!


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I'm working on unifying a game about surviving and thriving in a fantastic future


I caught that from your other threads, but couldn't find a unifing thread... I see now that's because there IS none. :)


Well, the only unifying thread right now is survival. How you do it is really what gameplay you use to get past challenges and sieze opportunities. But in the traditional sense, I've got the same problem that GTA has-- in that you really don't have a name, so they lump you under another, like action.
--------------------Just waiting for the mothership...
Quote:
Original post by The Shadow Nose
Personally, I kind of like the idea of having an "army" of robots... but I supose they would have to be dumbed down to work in a game.


I think it would be better to move away from actual physical servants to electronic servants in order to both control AI problems and your expectations of having droid armies.

I also think masses of robots is bad for immersion in an RPG. If you fill the game with machines, you'll have succeeded in making a sterile environment. Even from an RTS standpoint (which isn't the focus), you'd think this would work, yet it really doesn't. Total Annihilation had many more units and interesting strategies than Starcraft, but Starcraft had way more reknown because of its universe's personality.

Having said that...

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The Servant can assign a simple task to a robot like "guard this area" or "make breakfast every morning" but needs to use up resources to change their orders.

Upgrades let the servant command more robots or give them more complex commands.


I think this would be cool, but on a basis of more limited robots being controlled by a digital servant that can access individual robots. I think if you keep the servant virtual, rather than physical, it'll be easier to scale the events and capabilities it deals with.

For example: If you tell a virtual servant "stun everyone on level two" and this then changes level parameters, that's a lot easier (because you didn't really see it) than dealing with an army of robots, pathfinding, their health, etc.
--------------------Just waiting for the mothership...
Quote:
Original post by Wavinator
Quote:
Original post by Nice Coder
See droids

From,
Nice cder


Did see. Didn't see why must have. Interesting idea, though.


"Droid, come here"
"Man the turret"
"Shoot anything other then me or my droids that comes across the bridge"
"Understood?"
"Yes, master"
"execute orders"
"Yes, master"

You then walk back, just as a group of zombies starts smashing through the blocade (which was just other droids that you ordered to shoot them up, after lining them with thermite, and ordering them to autodestruct if they were damaged) , and gets blasted by the group of turrets that your droids have just manned.

You then walk over to another droid
"Droid, come here"
"Walk over to the bridge, and autodestruct it any zombies make it through"
"Defend yourself"
"Understand?"
"Yes, master"
"You two droids, protect him"
"Understood?"
"Yes, master"

So now, you have one droid, that will go and blow himslef up, destroying the bridge one the zombies make it through.

Also, you can basically set up robots to do things that would be suicidal. (like holding off the enimy so you can escape, or suicide bombing), or dangerous (like trying to hack a comp system in the middle of an attack, or just something you need more then one person for. (like manning turrets, or getting the bot to do something in a puzzle game).

From,
Nice coder
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