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BETA MAP/OBJECT EDITOR DOWNLOAD

Started by June 14, 2005 02:28 PM
4 comments, last by dawidjoubert 19 years, 5 months ago
Hi everyone im creating a map/object editor.. please download it and try it out.. Post me some comments http://www.geocities.com/djspy187/
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http://djoubert.co.uk
oh sorry here is the link
http://www.geocities.com/djspy187/rel.zip
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http://djoubert.co.uk
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It looks pretty good,

From my experience with middle ware some of the best stuff I've used lets you customize the system, making it more flexible. Two good examples are the plugins in milkshape and python in blender. The milkshape style plugins are easy to implement and very handy; a quick google on dlls as plugins and you're half way there. I've yet to try to embead python into my code but apparently its not that hard. I think there is a paper in gamasutra on it.

Keep up the good work,
- llvllatrix
keep up the work???

I just yesterday checked out blender (i came accross it by accident searching for maya modelling tuts) and i think im going 2 ditch the project altogether although then i wont have anything 2 do....

No il keep at it but im mainly writting this for those new to tut 1-30 so that they can easily create save and view the files... Also i want to make a convertor ie Convert q3.bsp ---> Advanced Lesson 10 Format and so on.

I was rather impressed by my own coding although when creating 2 many polygons the list object gets a bit slow..
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http://djoubert.co.uk
Keep up the good work.

Quote: Original post by dawidjoubert
keep up the work???

I just yesterday checked out blender (i came accross it by accident searching for maya modelling tuts) and i think im going 2 ditch the project altogether although then i wont have anything 2 do....

Well remember, they have been working on blender for years.

Quote:
No il keep at it but im mainly writting this for those new to tut 1-30 so that they can easily create save and view the files... Also i want to make a convertor ie Convert q3.bsp ---> Advanced Lesson 10 Format and so on.

I was rather impressed by my own coding although when creating 2 many polygons the list object gets a bit slow..

I checked your code and it would go faster if you used vertex arrays or better yet, vertex buffer objects, instead of intermediate mode like you are using right now. After you did that you would probally want to implement some sort of scene management such as quadtrees, octrees, bsp trees, etc.
______________________________________________________________________________________With the flesh of a cow.
il check into vector lists right away...

As for the Octrees i already have the code from one of my old fps render stuff. But more importantly i need to look into a more robust way of managing the objects.....
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http://djoubert.co.uk

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