I think I may have fixed the issues with glXGetProcAddress(ARB) by dynamic linking instead of static/shared linking to libGL.so.
Can you guys confirm that for me? Download here
Perost: sorry, I still need to get onto your error.
Program test
The new version works for me. Just to check I downloaded the old version and confirmed it did crash: ./glsllinux.x: symbol lookup error: ./glsllinux.x: undefined symbol: glXGetProcAddress.
My system: xorg 6.8.2, amd64, nVidia FX 5200 (7664 drivers)
My system: xorg 6.8.2, amd64, nVidia FX 5200 (7664 drivers)
Aly: many thanks. Just to confirm, you see a wierd colored logo right? And if you make any changes to the .shader files, the changes are reflected in the program result?
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Quote: Original post by rick_appleton
Aly: many thanks. Just to confirm, you see a wierd colored logo right?
Yes
Quote: Original post by rick_appleton
And if you make any changes to the .shader files, the changes are reflected in the program result?
Yeah, I only changed vertex.shader, but it did change the logo.
neil@neilo ~/codey $ ./glsllinux.x
size of border 0
0,0 400,400 0
./glsllinux.x: symbol lookup error: ./glsllinux.x: undefined symbol: glXGetProcAddress
and the windows one works fine in cedega here aswell...odd.
size of border 0
0,0 400,400 0
./glsllinux.x: symbol lookup error: ./glsllinux.x: undefined symbol: glXGetProcAddress
and the windows one works fine in cedega here aswell...odd.
Adventures of a Pro & Hobby Games Programmer - http://neilo-gd.blogspot.com/Twitter - http://twitter.com/neilogd
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