Advertisement

[java] Graphics APIs?

Started by November 23, 2000 09:46 AM
5 comments, last by Lubb 24 years, 1 month ago
- Is there anything that parallels DirectX for Java? Specifically, J++? The (!college!) classes I went through only covered console and basic AWT controls. - Lubb
RPD=Role-Playing-Dialogue. It's not a game,it never was. Deal with it.
Not really, java has graphics primatives, bit nothing as advanced as directx ( YET ). You can either use what is avalible ( graphics and graphics2d ) or you could interface youe program though JNI to directx yourself.

If you are not looking for 100 fps you should be able to use the regular java interface. For the fastest graphics drawing under normal java check some of the other threads for information.

If you are looking to do games in straight java I''de recommend Java 1.3 + JMF 2.1 as they look to be quite a good combination for graphics, audio, and timing.

Good luck.
Advertisement
Actually, J++ does support DirectX 3.

Jacob Marner
Jacob Marner, M.Sc.Console Programmer, Deadline Games
And Lubb,

J++ is a bad environment (non-portoable among compilers, so you may want to examine one of the alternative APIs)

In case you don''t know what the "normal" Java interfaces for graphics are:

-Java2D
-Java3D (standard extension)
-AWT using the image package

Alternatively you can use 3rd party packages such as

-Magician (calls on OpenGL).

Jacob Marner
And Lubb,

J++ is a bad environment (non-portoable among compilers, so you may want to examine one of the alternative APIs)

In case you don''t know what the "normal" Java interfaces for graphics are:

-Java2D
-Java3D (standard extension)
-AWT using the image package

Alternatively you can use 3rd party packages such as

-Magician (calls on OpenGL).

Jacob Marner
And Lubb,

J++ is a bad environment (non-portoable among compilers, so you may want to examine one of the alternative APIs)

In case you don''t know what the "normal" Java interfaces for graphics are:

-Java2D
-Java3D (standard extension)
-AWT using the image package

Alternatively you can use 3rd party packages such as

-Magician (calls on OpenGL).

Jacob Marner
Jacob Marner, M.Sc.Console Programmer, Deadline Games
Advertisement
Shit! Get the moderator here quickly.


Please state the nature of the debugging emergency.


sharewaregames.20m.com

This topic is closed to new replies.

Advertisement