[java] Graphics APIs?
- Is there anything that parallels DirectX for Java? Specifically, J++? The (!college!) classes I went through only covered console and basic AWT controls. - Lubb
RPD=Role-Playing-Dialogue. It's not a game,it never was. Deal with it.
Not really, java has graphics primatives, bit nothing as advanced as directx ( YET ). You can either use what is avalible ( graphics and graphics2d ) or you could interface youe program though JNI to directx yourself.
If you are not looking for 100 fps you should be able to use the regular java interface. For the fastest graphics drawing under normal java check some of the other threads for information.
If you are looking to do games in straight java I''de recommend Java 1.3 + JMF 2.1 as they look to be quite a good combination for graphics, audio, and timing.
Good luck.
If you are not looking for 100 fps you should be able to use the regular java interface. For the fastest graphics drawing under normal java check some of the other threads for information.
If you are looking to do games in straight java I''de recommend Java 1.3 + JMF 2.1 as they look to be quite a good combination for graphics, audio, and timing.
Good luck.
Actually, J++ does support DirectX 3.
Jacob Marner
Jacob Marner
Jacob Marner, M.Sc.Console Programmer, Deadline Games
November 24, 2000 02:02 AM
And Lubb,
J++ is a bad environment (non-portoable among compilers, so you may want to examine one of the alternative APIs)
In case you don''t know what the "normal" Java interfaces for graphics are:
-Java2D
-Java3D (standard extension)
-AWT using the image package
Alternatively you can use 3rd party packages such as
-Magician (calls on OpenGL).
Jacob Marner
J++ is a bad environment (non-portoable among compilers, so you may want to examine one of the alternative APIs)
In case you don''t know what the "normal" Java interfaces for graphics are:
-Java2D
-Java3D (standard extension)
-AWT using the image package
Alternatively you can use 3rd party packages such as
-Magician (calls on OpenGL).
Jacob Marner
November 24, 2000 02:02 AM
And Lubb,
J++ is a bad environment (non-portoable among compilers, so you may want to examine one of the alternative APIs)
In case you don''t know what the "normal" Java interfaces for graphics are:
-Java2D
-Java3D (standard extension)
-AWT using the image package
Alternatively you can use 3rd party packages such as
-Magician (calls on OpenGL).
Jacob Marner
J++ is a bad environment (non-portoable among compilers, so you may want to examine one of the alternative APIs)
In case you don''t know what the "normal" Java interfaces for graphics are:
-Java2D
-Java3D (standard extension)
-AWT using the image package
Alternatively you can use 3rd party packages such as
-Magician (calls on OpenGL).
Jacob Marner
And Lubb,
J++ is a bad environment (non-portoable among compilers, so you may want to examine one of the alternative APIs)
In case you don''t know what the "normal" Java interfaces for graphics are:
-Java2D
-Java3D (standard extension)
-AWT using the image package
Alternatively you can use 3rd party packages such as
-Magician (calls on OpenGL).
Jacob Marner
J++ is a bad environment (non-portoable among compilers, so you may want to examine one of the alternative APIs)
In case you don''t know what the "normal" Java interfaces for graphics are:
-Java2D
-Java3D (standard extension)
-AWT using the image package
Alternatively you can use 3rd party packages such as
-Magician (calls on OpenGL).
Jacob Marner
Jacob Marner, M.Sc.Console Programmer, Deadline Games
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